Burst
In developmentA realtime simulation and rendering engine built for physical correctness at interactive frame rates.
Join the waitlistWalking The Planck builds realtime matter simulation technology. Our work sits at the intersection of computational physics and interactive rendering, where accuracy and performance are equally non-negotiable.
We care about physical correctness. The systems we build model material behaviour from first principles, not approximations tuned to look plausible. When simulation is grounded in real physics, everything downstream gets better.
We are a small team. The work is serious, the scope is large, and we take both of those things as given. If you care about how matter actually behaves, we are building something worth paying attention to.
A realtime simulation and rendering engine built for physical correctness at interactive frame rates.
Join the waitlistA cellular automata physics engine that powers Burst. Simulates material behaviour from first principles.
View on GitHubWe'll reach out when Burst is ready for early access.
Say hello at hello@walkingtheplanck.com