Matter, simulated.

Realtime simulation and rendering technology

Think Small, Dream Big

About

Walking The Planck builds realtime matter simulation technology. Our work sits at the intersection of computational physics and interactive rendering, where accuracy and performance are equally non-negotiable.

We care about physical correctness. The systems we build model material behaviour from first principles, not approximations tuned to look plausible. When simulation is grounded in real physics, everything downstream gets better.

We are a small team. The work is serious, the scope is large, and we take both of those things as given. If you care about how matter actually behaves, we are building something worth paying attention to.

Products

Burst

In development

A realtime voxel simulation and rendering engine. Physically correct materials, fluid dynamics, and chemical interactions at interactive frame rates.

Coming soon

Hyle

Open source

Headless voxel simulation engine with D3Q19 Lattice Boltzmann fluid dynamics, MRT collision, and VOF free-surface tracking. Powers Burst.

View on GitHub

Materia

Open source

Chemical composition to physical material properties, from first principles. 118 elements, 10+ physics models, 20 preset world materials. Zero dependencies.

View on crates.io

Get in touch

Say hello at hello@walkingtheplanck.com