Matter, simulated.

Realtime simulation and rendering technology

About

Walking The Planck builds realtime matter simulation technology. Our work sits at the intersection of computational physics and interactive rendering, where accuracy and performance are equally non-negotiable.

We care about physical correctness. The systems we build model material behaviour from first principles, not approximations tuned to look plausible. When simulation is grounded in real physics, everything downstream gets better.

We are a small team. The work is serious, the scope is large, and we take both of those things as given. If you care about how matter actually behaves, we are building something worth paying attention to.

Products

Burst

In development

A realtime simulation and rendering engine built for physical correctness at interactive frame rates.

Join the waitlist

Hyle

Open source

A cellular automata physics engine that powers Burst. Simulates material behaviour from first principles.

View on GitHub

Stay in the loop.

We'll reach out when Burst is ready for early access.

Get in touch

Say hello at hello@walkingtheplanck.com